Friday, April 27, 2012

Action Research

My action research proposal is going to be based on improved learning through playing games.   I would like to try and incorporate a variety of games, not just computer based in the classroom. I would use board games, file folder games, computer games, and whole class games throughout the research period. This would be conducted after whole group instruction and as centers in the classroom.

Resources:


Gee, J.P.(n.d.). Why are video games good for learning?. Unpublished manuscript, University of Wisconsin-  Madison, Fairmont State Univeristy, Fairmont, WV. Retrieved from https://online.fairmontstate.edu/webct/urw/lc15057011.tp0/cobaltMainFrame.dowebct

Halverson, R. (n.d.). What can k-12 school leaders learn from video games and gaming?. Retrieved from http://www.innovateonline.info/pdf/vol1_issue6/What_Can_K-12_School_Leaders_Learn_from_Video_Games_and_Gaming_.pdf

Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2011). Information technology use and creativity: Findings from the children and technology project. Elsevier, Retrieved from http://news.msu.edu/media/documents/2011/11/33ba0f16-a2e9-4d36-b063-2f540f115970.pdf

McGonical , J. (2011). Be a gamer, save the world. The Wall Street Journal, Retrieved from http://online.wsj.com/article

Olson, C. K. (2010). Children’s motivations for video game play in the context of normal development. Review of General Psychology, 14 (3), 180-187. Retrieved from http://www.apa.org/pubs/journals/releases/gpr-14-2-180.pdf

No comments:

Post a Comment